Starfinder incendiary grenade. Fields of Study; Theorems; Envoy. Starfinder incendiary grenade

 
 Fields of Study; Theorems; EnvoyStarfinder incendiary grenade  Prerequisites: Proficiency with grenades

Price: 1040. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). I've found nothing addressing this in Corebook so far. are produced for a wider audience than just the Starfinder. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. S. A modern hand grenade generally consists of an explosive charge ("filler"), a detonator mechanism, an internal striker to trigger. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. x2. 3 people marked this as a favorite. If the. Player > Weapon > Grenades > Incendiary grenade I. However, as we level up the average grenade is not as useful as one-by-one weapons and so I thought about connecting them with a. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. x2. Improved Incendiary. What are the origins of the modern grenade, and how did explosives evolve? By the early 13th century, the Chinese and the heirs to their technology, the Mongols, were using effective incendiaries such as fire arrows and small rockets in battle, and further advanced to using metal casings for larger incendiary grenades. , Gear AG SpecOps armor (clear spindle aeon stone, 1d6 F plus 1d4 burn, DC 14]) deflective reinforcement, filtered rebreather,The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. More Fandoms. grenade, small explosive, chemical, or gas bomb that is used at short range. 1. Range: 20 ft. ~ Placement can be blocked by a tool cupboard. If the. X1. 👉 Messing with Hand Grenades advanced grenades create more dangerous microbots. Improved Incendiary. Special: Explode (2d6 F, 1d6 burn, 10 ft. Grenades can create many different effects, from simple fragmentation explosions to. The six types of hand grenades are (Figure 1-1, page 1-2): x Fragmentation. Creatures that fail their save against a concussion grenade are knocked prone. Shock grenades have their damage increased by +1 per dice. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. Bulk: L. Damage Per Second: 100; Duration: 8 sec; Radius: 5 m; Rank 2. 5. While still. ; Critical — Capacity drawn Bulk L; Special explode (4d6 P; 15 ft. Player > Weapon > Grenades > Frag grenade I. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. The Impact Axe is the Driller's default throwable. A Technomancer Evocation Esotericist springs to mind, a fun fusion of new and old. 1 Answer. When it bursts, a pheromone grenade deals no damage, instead dispersing a powerful cocktail of. )Source Starfinder Core Rulebook pg. 247,. This has no effect if the target is immune to disease. Grenades are loaded individually, rather than in magazines. A-E tier:Holy Water Grenade. So it was a concious decision on Capcoms end to have the "incendiary grenade" be skill based (increased molotov throwers and manipulating the enemy) than you get free ones. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon's item level + your Dexterity bonus) or get caught in the filaments. This introduces three new explosive types to a Starfinder’s arsenal. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. 178 Level 4; Price 300 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. 12 Fusion Grenade. You can load different types of grenades into a. S. r/starfinder_rpg A chip A close button A chip A close button The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. cachorro8urubu :Source Starfinder #8: Escape from the Prison Moon pg. A grenade launcher is a bulky weapon that can fire any grenade a great distance. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 15 ft. If, if you have a grenade in each hand you could full round toss out those grenades. From StarfinderWiki. ) Frag Grenade, Mk 5 Source Starfinder Core Rulebook pg. Riot Grenade, Mk 2 Source Starfinder Armory pg. 115. 166. The grenade body is of thin sheet metal and is cylindrical in shape. "Incendiary grenades: e­xclusive to the Counter-Te­rrorists, can be bounced multiple time­s before detonation, offe­ring greater flexibility in the­ir use. View flipping ebook version of Starfinder - Core Rulebook published by Cullen Geahigan on 2020-05-24. In this case, toss the grenade; any creature within the 5' blast radius takes 1d6 fire damage. (minimal damage is 25) The MK2 Grenade is most likely the first explosive you'll encounter. launchers are the most common grenade launcher available on the market. During the five-month Japanese siege of Russian-held Port Arthur during the Russo-Japanese War of 1904-1905 both sides employed hand grenades. X1. x2. User account menu. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Frag Grenade, Mk 1. Range: 20 ft. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. ) Shock Grenade, Mk 5 Source. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. While still recovering from that ailment, he was diagnosed with cancer. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. Shock grenades have their damage increased by +1 per dice. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. 273. Improved Explosives. The igniter ignites the filler or a. 44. A molotov's damage comes from the burning gasoline, which is now drenching whoever was in the area. Now reselling isn't as appealing because stuff only gets 10%. The Threefold Conspiracy Adventure Path may be played as part. Access to commands: sv_cheats 1 Infinity ammunition: sv_infinite_ammo 1 Inventory grenade limit: ammo_grenade_limit_total 5 Issuing grenades: give weapon_hegrenade - he grenade; give weapon_smokegrenade - smoke grenade; give weapon_flashbang - flashbang; give weapon_molotov - molotov; give. If successful, a creature takes half damage. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. 95! Note: The download file is VERY LARGE so it may take some time to download. Follow through with this motion. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 15 ft. 15. How does the price of the foam grenades compare to the incendiary grenades? If roughly the same, the foam should automatically put out the fire, as it is a very niche application imo. NILs can be fitted with any sort of grenade as ammunition. This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. Bulk: L. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. Hey do you see that cluster of bad guys over there. EMP Grenade. Improved Explosives. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. I didn't even know this was a thing until recently. B "Spiky Grenade" 60 Direct Damage. Summoned creatures treat you as their summoner. Page 59. Towering Barricade: A large barrier that seals off dangerous areas for a short time. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 5. , deflective reinforcement, filtered rebreather, 1d6 F plus 1d4 burn, DC 14]) jetpack, purple sphere aeon stone), AG acceleratorSite Owner: Rose-Winds LLC (Blake Davis)Or is the reflex save it and there is only one check for seeing if you take the special effect. Sci-fi. This week I’ve been thinking about in game economy and house rules. 184. Obscures an area in white fog and burns those who come close. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. Fields of Study; Theorems; Envoy. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. Incendiary grenades have their damage increased by +1 per dice. Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Any creature that fails its reflex save *also* suffers burning 1d4. Discussion is primarily aimed at exploring narratives found in the Sixth World. incendiary grenades I (375; item level 2; limit 2) ion tape (275; item level 3; Armory 105) jump jets armor upgrade (1,000; item level 2) mk 1 grenade scrambler (250; item level 1; Armory 103) mk 1 ring of resistance (735; item level 2) obsidian electrovore figurine of wondrous power (3,000; item level 5; Armory 113) P. X1. in the last 40 years. Price: 375. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Grenades propelled by a launcher can be set to detonate upon impact or at the start of the wielder’s next turn. Dataphiles Rewards – standard datajack, frostbite-class zero rifle, 200 credits; Exo-Guardians Rewards – basic iridishell armor, two incendiary grenades I, charge cloak, 400 credits Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. Alien Broth. Fields of Study; Theorems; Envoy. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. Drawn: L. AN ACT FURTHER AMENDING THE PROVISIONS OF PRESIDENTIAL DECREE NO. Shock grenades have their damage increased by +1 per dice. Source Starfinder Core Rulebook pg. 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. I really don't care how such things were handled in other games, Starfinder isn't those games. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeWeb Grenade, Mk 2 Source Starfinder Armory pg. 184. So I haven't seen this question asked before on here but I'm not trying to build a grenade as a main weapon build, just like having them. This grenade is commonly referred as a "frag grenade", for its infamous ability to explode into small pieces of shrapnel and decimate unfortunate people. The problem isn't one grenade, its eight grenades, per round. The Impact Axe deals 3 instances of. a. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. ; Critical — Capacity drawn Bulk L; Special explode (12d6 F; burning 6d6; 15 ft. This type of grenade (much imitated and used in many subsequent conflicts) was originally named after. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. Grenadiers were originally soldiers who specialized in throwing grenades. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. Sign In; Cart . The device is considered a magical. As grenades go, its explosive radius is a bit on the smaller side. 245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. SPECIAL-PURPOSE HAND GRENADES. Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. ) Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Grenades are very. Creatures that fail their save against a concussion grenade are knocked prone. I see no reason why it wouldn't be, but I'd like to be sure before I use this against my players. At the start of a chase, roll initiative checks (or use the same initiative order if a grid-based vehicle combat transitioned into a chase). In a normal round, you can perform one standard action, one move. Improved Incendiary. "Grenades and Rockets are purchased individually. Starfinder simplified this rule as well, move on people. These modifications can be made in 1 hour with a DC 15. Acid Grenade Acid grenades are equivalent in level, price, and damage to. Capacity: Drawn Bulk: L Special: Explode (3d6 F, 1d6 burn, 10 ft. ! Inflicts splash damage to building parts. 181. Smoke Grenade Source Starfinder Core Rulebook pg. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Accordingly, it is to be understood that the particular casing. The M34 white phosphorus grenade, AKA “Willie Pete,” is a smoke and incendiary grenade that was made by Rocky Mountain Arsenal. Riot Grenade, Mk 1 Source Starfinder Armory pg. Damage Per Second. ) Flechette Grenade I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. Source Starfinder Dead Suns Adventure Path pg. Below are examples of standard actions. 181) say anything with the 'Explode' property targets a grid intersection. ”. Starfinder Core Rulebook p. Add baking soda. Level Required 5. M79 is a single-shot, shoulder-fire, break-action grenade launcher developed by Springfield Armory. ; see text) Crafted using strange metals ejected by the sun and infused with magic from. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. S. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. (Starfinder Armory 29). Grenades, Mines, And You. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. Source Ports of Call pg. Grenades are a bit of a mixed bag for saves. The EMP wave from a pulse grenade is not intense enough to affect. NILs can be fitted with any sort of grenade as ammunition. 31. And that includes weapons with the automatic, explode, or unwieldy special properties! ReplyFind the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Certainly technological applications enabling this kind of next-generation defensive ability are likely not available for security reasons, yet an ability to emit smoke or chemicals sufficient to “blind” enemy thermal sensors would naturally provide an unprecedented tactical advantage. Veteran ttRPG blogger, developer, publisher, and writer Owen K. These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. it's simply something that can be done, just for laughs. Name Level Price. When activated as a move action, this unit emits a wireless signal that interferes with the detonation sequence of grenades within 30 feet. Level: 8 Price: 2800 Range: 20 ft. On your way out, grab two incendiary grenades that are sitting on a spool to your left. x Chemical. Highly restricted, these anti -personnel grenades are filled with volatile gel that bursts into flames in contact with oxygen. 39. Starfinder Core Rulebook p. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. A grenade launcher [1] [2] [3] is a weapon that fires a specially designed, large-caliber projectile, often with an explosive, smoke, or gas warhead. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Any suggestions are welcomeShock grenades have their damage increased by +1 per dice. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Also, the rules for grenades on page 183 state that grenades are. Armor vs smoke grenades. ; Critical — Capacity drawn Bulk L; Special explode (2d6 P; 15 ft. Venomous Level 2. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you wish to equip - a small white tag in the top left corner. 245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. He tried throwing a grenade into a room of enemies and then closing the door quickly to shield the group from the explosion. I'm aware of this line on pg 59 in the CRB. Prerequisites: Proficiency with grenades. While still recovering from that ailment, he was diagnosed with cancer. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. X2. ) Incendiary grenades detonate in a spray of superheated plasma. T. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. Price: 810. You can do it. 184. ) Source: Starfinder Core Rulebook While burn is often a crit effect from a weapon, here it is a special effect. Capacity: Drawn. It starts in a retracted state while in the Driller's hand, then expands and deploys the blade when thrown. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. But the history of hand grenades goes back much further. Beginner Box ; Rulebooks . Sorted by: 3. [citation needed] Types Frag grenade. 44. Fused with magic, these Incendiary grenades have their damage increased by +2 per dice. . ) Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Special: Explode (2d6 F, 1d6 burn, 10 ft. X1. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade. I didn't even know this was a thing until recently. are produced for a wider audience than just the Starfinder. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. Its main damage comes from igniting enemies with fire to cause. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Grenades are a bit underpowered in Starfinder, if you encounter large groups of relatively weak enemies they're solid and they can help flush people from cover, but it's going to be suboptimal to focus entirely on this. X1. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Capacity: Drawn Bulk: L Special: Explode (3d6 F, 1d6 burn, 10 ft. One of the party members is an ysoki envoy who would like to focus on grenades for damage (inspired by this question). 5. Bulk: 1. ) Source Starfinder Core Rulebook pg. Each grenade bounces as if its thrower had missed when throwing it. Source Starfinder Core Rulebook pg. Range: 20 ft. launchers are the most common grenade launcher available on the market. ] Ysoki - Cheek Pouches, Starfinder SRD. Grenades that would successfully land at an intersection in the area have a 50% chance to miss. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Curses, diseases, drugs, and poisons can all have effects on a character that continue long past the character’s first exposure. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. 5. )Player > Weapon > Grenades > Incendiary grenade III. If the Alien Archive and Pact Worlds releases were mostly for the benefit of the GMs, the Armory is very much a book for the players – a world of new toys for your characters to play with. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. 1 Answer. 222 Level 1; Price 245;. Equipment. Improvisations; Expertise TalentsToday I wanted to take a deep look at the Incendiary Grenade in Call of Duty Vanguard to see just how effective it is in relation to the Thermite and Molotov. 178 Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. 5. Range: 20 ft. These adventures. Perform a disarm to activate a foe’s grenade: Quick Draw* Base attack bonus +1: Draw a weapon as a swift action: Quick Quip* Int 11, Diplomacy 1 rank: You infuriate foes with a witty remark or retort. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". Both these weapon types are assigned to 'Right Bumper' on the Xbox controller, and the corresponding keyboard key. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. The device is considered a magical. The first step in casting a spell is to choose which spell to cast. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. Bulk: L. Capacity: Drawn. Wouldn’t 5 mk 3 frag grenades (level 8) be 5x8=40 which far. . 62 Item Level 5 The bombarding fusion allows a weapon to duplicate the effect of a single grenade that is loaded into an extradimensional space within the weapon. Apply any other attack modifiers, such as a penalty for range (pg 245). (10 cartridges each), two incendiary grenades I, two mk 1 serums of healing, a quick-release sheath armor upgrade, 500 UPBs, half a dozen credsticks (100 credits each) Starfinder Commencement – Society Subdermal Graft;A starfinder molotov could have anything from gasoline to a pan galactic gargleblaster or thesteron and still use the same stats. This typically isn’t enough water to damage computers or other electronic or technological items. [citation needed] Types Frag grenade. Though he has. Source Starfinder Core Rulebook pg. Incendiary grenades deal explosive damage, while a molotov's initial fireball has very low explosive power; molotov fireballs don't actually hurt anyone. More advanced grenades create more dangerous microbots. 184. Improved Explosives. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Heaven’s Radiance. Grenade, Decoupler. Capacity: Drawn Bulk: L Special: Explode (1d6 P, 15 ft. Free unlimited grenades equal to your Character level and at level 5, you can add your strength bonus to your ranged attacks. Inferno mines are a great way to deal with enemies you want to affect with fire. Pulse Grenade. Benefit: The save DC of any grenade you use is increased by 1. The Basics. Incendiary grenades have their damage increased by +1 per dice. The different types of grenades and the damage types they deal (along with any additional effects their damage deals) are listed below. Other creatures in the galaxy, such as the weapon-dealing drow, have replicated this horrid tech. The casing is the body of the grenade that houses most of the other components. Fields of Study; Theorems; Envoy. Each 64-page volume comes with all of the aliens, NPCs, and lore you’ll need to run the game. 244. 5. ) Incendiary grenades detonate in a spray of superheated plasma. Once equipped, press the G key on keyboard or the RB button for Xbox controllers. The Starfinder Armory is finally here.